Lego Christmas Days 🔥 🔥

Lego Christmas Days 🔥 🔥 https://youtu.be/i5ULzoexcho Lego Christmas Days is our effort to bring a good movie. We worked hundreds of hours to complete this lego city movie. With cute, cute lego characters, the variety of emotions is difficult. Please share and like our video. --------------- Music: Christmas Tree Angels We Have Heard - Kevin MacLeod Time to Go - Max Surla Fight or Free We Wish You a Merry Christmas - Twin Musicom --------------- Hashtag: #lego #legostopmotion #stopmotion #animation #cartoon #legocity --------------- Building the LEGO CITY city of The LEGO CITY Movie LEGO CITY city is, of course, a colorful brick-based toy. In fact, the LEGO CITY company adheres to strict color palettes that then had to be replicated in the film. But, as production designer, Freckelton says his color choices were not actually limiting. “The thing about LEGO CITY is that it’s all about context,” he observes. “When you’re up close on something, when you put a yellow banana a minifig's hand, in someone’s hand and it’s yellow, you can actually take that banana and stick a couple of studs on the end of it and it looks like a cartoon - it’s an interesting process of how you use them totally changes the way you perceive them in the movie.” To accurately portray LEGO CITY characters and vehicles, Animal simply relied upon, unsurprisingly, the Danish company’s own freely available tool - LEGO CITY Digital Designer. “Everyone, including our art department, could use LDD to mock up highly accurate LEGO CITY models from which we could calculate the bricks that would be required, and build these as subdivision surface assets,” explains CG supervisor Aidan Sarsfield. “LDD was a perfect starting point as it uses the official LEGO CITY Brick Library and effectively simulates the connectivity of each of the bricks." The next step in building the LEGO CITY models was to convert the LDD file into a ‘shell’ of various types. Unlike the LDD models the shells would no longer be made of unique bricks, but rather a single mesh that had been optimized to remove hidden geometry. These shells were used downstream to build both characters and environments," says Sarsfield. Animal's proprietary geometry format for this purpose is called 'bobject'. "At the very front end it was a brick based approach", says Sarsfield. "As it moves down the pipeline, that gets baked into more of a standard geometry approach, but we maintain the connection to the brick database - each one of the bricks is recorded in the model dataset.” The actual brick modeling was done in Maya, with asset and layout builds achieved in Maya and XSI. “When we got into layout,” adds Sarsfield, “the team would position all the instances of the buildings and we would record that in a proprietary config file. The text file would specify where all the assets in an environment should go. Using these config files, and a detailed shot database. We would then construct all of those things into a shot for animation. The Animators would then get presented with the display versions of those shells - that’s all openGL optimized. They would then animate in XSI.” Interestingly, LEGO CITY builds came at several stages in the process - from the art department, and the LEGO CITY Group itself, the Asset Department, and even from animators who had the ability to re-conform bricks and pieces to construct background characters, especially in the Cloud Cuckoo Land sequence. Having actual LEGO CITY reference was crucial in the build process too, since Animal Logic could add details they saw in real models. At times they even placed the minifigures under microscopes to capture the seam lines, dirt and grime. “We spent an inordinate amount of time selling the detail,” describes Sarsfield. “At one point we were talking about putting serial numbers in there, which was crazy, but it does lend this incredible authenticity.” A LEGO CITY world, but also a real one Another key aspect of the film was the desire of the directors to depict a world that might exist if someone were actually playing with those LEGO CITY pieces, and so would have to move things around in a hand-held way. “One of the big hurdles we wanted to solve was that we wanted the audience to believe they were seeing something that was real,” says cinematographer Pablo Plaisted. “So we did do a lot of research into what made stop motion films look real - what was the kind of visual language there and what that would mean for us.” This interrogation scene made use of more frenetic camera moves to add nervousness to the sequence. So Emmet's owner is a little older, maybe is more into apocalyptic sets/buildings. But his sister, the one with the Duplo invasion at the end of the first lego city movie, is now into LEGO city Friends and "borrows" Wyldstyle and the others to take into their play area. I wonder how Will Ferrell's character fits into this, or Lord Business even.

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